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Medal of Honor Warfighter: First Info
There has never been a game like Warfighter. A hundred games look and feel like the new Medal of Honor but only Warfighter was born in the middle of a real war.
Writers Kevin and Nate wrote Warfighter as a manifesto based on operations they had experienced while “on a border region in a very hot area,” Kevin explains. The pair hail from the USA’s Delta Force of Navy SEALS, placing them among the very best soldiers in the world. In 2006 Kevin handed the manuscript to Medal of Honor‘s Executive Producer, Greg Goodrich. “I read it and my wife read it and we both agreed, this story needed to be told” says Goodrich. “It absolutely had to be told.”
SAME OLD WAR
But, of course, there have been games almost like Warfighter. Danger Close’s new game sticks to Call of Duty‘s formula – or rather, Medal of Honor‘s formula if you trace the lineage back to the PS2 era – closely. You already know how it plays without having seen shots from their flooded Basilan demo – it’s terrorist whack-a-mole in dense, action packed shootouts, one after another.
The difference is the team behind it. Nate and Kevin introduced EA‘s LA team to thirty spec ops soldiers from from around the world and had them tell their stories. In Warfighter you’ll fight through missions based on real-life operations and behave with Tier One professionalism.
Honour is the biggest word in that title,” says Goodrich; “it’s not about the medal, it’s about the men, it’s about respect and about letting gamers feel that. Our marching orders are to just say thank you, we appreciate you, we don’t take you for granted. If you follow that sort of mantra, everything else is easy.


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